Kris's collection of random items found while RSSing, Google Reading or FFFFounding, it may not always be attributed, but it's stuff i like.

i work at alt group, i rarely twitter, a bot does pretend to be me. I like lookwork, irony and peanut butter. Email me.

Posts tagged design

On Saturday the 18th of December, the Graphic Design Museum organised the symposium I Don’t Know Where I’m Going But I Want To Be There, Daniel van der Velden from Metahaven and Eric Kessels from KK are highlights.  

A building or object should let you use it how you want: a good building, for example, will serve as a backdrop for whatever life people want to lead in it. Instead of making them live as if they were executing a program written by the architect.

I quite like faebric

You gotta be careful too, because there are a lot of these research methods, like the rapid prototyping, like the ideation, like the brainstorming methods, like the ethnography, and so on, there is actually no real evidence that it makes a difference.

[snip]

You know what Steve jobs did when he arrived? He fired all of us! And guess what resulted? Better products! Which have revolutionized the way we use machines. And he fired the usability groups as well.

Don Norman at IIT Design Research Conference 2010

and thus explains my inability to engage with usability people.

Also, reading The Design of Everyday Things will be good for you

Maybe it’s studio website refresh day. Hello Universal Everything 

Hey look, new Base is finally alive, i like the skype interview portraits the bestest

Somewhere along the way on the web, a lot of designers and developers have abandoned common courtesy for condescending quips that drip with pride and ignorance. And these sorts of unsolicited designs, apart from their accompanying snarky commentary, would be interesting cases studies in what young designers think up, apart from the external factors affecting large sites. However, with the attitude they’re currently wrapped in, it’s hard to separate the message from the messenger.
Always design a thing by considering it in its next larger context - a chair in a room, a room in a house, a house in an environment, an environment in a city plan.
This oneness, or the lack of it, is the fundamental quality for anything.  Whether it is in a poem, or a man, or a building full of people, or in a forest, or a city, everything that matters stems from it.  It embodies everything.  
Yet still this quality cannot be named.
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